Wilds Charge Blade Builds

Update History

4/6/25

Added Zoh Shia weapon as the recommended non-Artian weapon

4/3/25

Updated almost all armor builds for patch 1.010.00.00: Mizutsune and Zoh Shia. Removed Frenzy (Burst 5) as it's not really useful for any current monsters. Removed Super Comfy 2 as Flayer is confirmed to be quite bad. No new weapon builds added for now.

3/22/25

Added builds for the alternative playstyles (sword only and crit draw). Thanks to @kavithorne on Youtube for letting me know Rapid Morph is good for Crit Draw.

3/19/25

Removed Critical Element from weapon builds, replaced with Handicraft or Critical Boost as appropriate. Added Alternative Playstyles section.

3/11/25

Added new Super Comfy build. Removed Semi-Comfy build (the new Super Comfy is better). Added Blast as alternative type for Impact Artian CB.

3/10/25

Removed Flayer 5 builds (thanks to this comment). Replaced Frenzy Physical build (3 Dahaad) with Frenzy (4 Gore) and Frenzy (2 Fulgur) builds as Resuscitate was changed to not be active when frenzy is cured. Added recommended combinations section.

3/6/25

Added Max Element non-dragon and dragon versions. Added appendix with info about elemental increases. Modified Super Comfy build. Added visual ratings to armor sets.

3/4/25

Added two Burst 5 builds: Balanced (Burst 5), Frenzy Elemental

3/3/25

Changed Frenzy build to one using 3 Dahaad pieces for Resuscitate and renamed current one to Frenzy Alternate

3/2/25

Page created

Article Version

Patch 1.000.10.00

FAQ

Which decorations are craftable?

All level 1 (small) decorations can be directly created at the melder, except for the Sane Jewel (Antivirus armor skill). After HR100, you can additionally craft all level 2 (medium) decorations, and the Sane Jewel. Level 3 decorations (including combination decorations) can only be obtained randomly from appraising orbs.

Why are weapon and armor builds split up?

In Wilds, skills (and decorations) are now categorized as either weapon or armor skills so switching weapon won't mess up your armor skills. There are still some considerations like overcapping affinity due to weapons possibly having different affinity but for the most part you can build them separately then mix and match.

Is Zoh Shia weapon better than Artian?

It's not 100% clear at the moment, but I believe Artian is still stronger if you have a fully boosted and well-rolled one. The damage will be comparable but Artian Paralysis weapon will have the benefit of the extra CC.

Progression Builds

Low Rank

For low rank, don't worry too much about farming gear with good skills. I would just craft gear as needed to increase your defense and use the Ore, Bone, or Chatacabra weapon trees.

High Rank

High Rank HR10

Weapon

Bone Strongarm III

(Bone tree)

Skills

Load Shells 2

Attack Boost 1

Divine Blessing 3

Flayer 2

Weakness Exploit 2

Blight Resistance 1

Stun Resistance 1

Set bonuses

Decimator I

Armor

G. Arkveld (LR)

G. Arkveld (LR)

G. Rathalos (LR)

Hope α

G. Rathalos (LR)

Decorations

None

Talisman

Blessing Charm II

(Divine Blessing)

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High Rank HR20

Weapon

Bone Strongarm IV

(Bone tree)

Skills

Load Shells 2

Attack Boost 1

Divine Blessing 3

Maximum Might 3

Agitator 3

Burst 1

Stamina Surge 1

Coalescence 1

Set bonuses

Second Wind II

Armor

G. Fulgur β

G. Fulgur α

G. Fulgur α

G. Fulgur α

Conga β

Decorations

None

Talisman

Blessing Charm III

(Divine Blessing)

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Postgame HR41+ Comfy ver.

Weapon

Hard Bone Strongarm

(Bone tree)

Skills

Load Shells 2

Attack Boost 2

Flayer 5

Weakness Exploit 5

Partbreaker 2

Blight Resistance 2

Elemental Absorption 1

Set bonuses

Decimator II

Armor

G. Arkveld α

G. Arkveld α

G. Arkveld β

G. Arkveld β

G. Arkveld β

Decorations

None

Talisman

Exploiter Charm II

(Weakness Exploit)

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Postgame HR41+

Weapon

Hard Bone Strongarm

(Bone tree)

Skills

Load Shells 2

Attack Boost 2

Agitator 5

Weakness Exploit 5

Burst 2

Recovery Speed 1

Set bonuses

Binding Counter I

Armor

Dahaad α

Blango β

G. Arkveld β

Arkveld β

Dahaad β

Decorations

None

Talisman

Chain Charm II

(Burst)

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Best Endgame Charge Blades

These are not ranked in order, but Artian weapons are the strongest in their category.

Impact Phial (Savage axe focus)

Chrono Gear (Artian weapon)

Blazing Yirmiya (Zoh Shia tree)

Leidenskraft (Gore Magala tree)

Guardian Albathos (G. Rathalos tree)

Impact Phial (Phial damage focus)

Hard Bone Strongarm (Bone tree)

Element Phial (Fire)

Chrono Gear (Artian weapon), 300~500 element

Bardichion Blade (Rathalos tree), 350 element

Element Phial (Ice)

Chrono Gear (Artian weapon), 300~500 element

Element Phial (Water)

Chrono Gear (Artian weapon), 300~500 element

Valeroje-of-the-Waves (Uth Duna tree), 350 element

Element Phial (Thunder)

Chrono Gear (Artian weapon), 300~500 element

Element Phial (Dragon)

Chrono Gear (Artian weapon), 300~500 element

Bequeathed Enmity (G. Ebony tree), 350 element

Endgame Weapon Builds

Impact Savage Axe Focus (non-Artian)

Weapon

Blazing Yirmiya

(Zoh Shia tree)

Skills

Critical Boost 4

Load Shells 2

Decorations

Critical III

Magazine II

Critical I

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Impact Savage Axe Focus (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Paralysis or Blast type

Reinforcement Bonus

Attack Boost x3~4

Sharpness Boost x1~2

Skills

Critical Boost 3

Offensive Guard 3

Load Shells 2

Attack Boost 1

Handicraft 1

Decorations

Critical III

Magazine/Attack

Guardian/Handicraft

Notes

Guardian or Magazine can be swapped for a second Critical Boost, Rapid Morph or Focus depending on personal preference.

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Impact Phial Focus

Weapon

Hard Bone Strongarm

(Bone tree)

Skills

Artillery 3

Focus 3

Load Shells 2

Attack Boost 2

Slugger 1

Decorations

Focus/KO

Artillery II

Artillery I

Notes

Focus can be swapped for Rapid Morph or Offensive Guard depending on personal preference.

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Elemental (non-Artian)

Weapon

Bardichion Blade

Valeroje-of-the-Waves

Bequeathed Enmity

Skills

[Element] Attack 3

Load Shells 2

Handicraft 1

Critical Boost 1

Decorations

[Element]/Handicraft

Magazine II

Crit Boost I

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Elemental Savage Axe Focus (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Skills

[Element] Attack 3

Critical Boost 3

Handicraft 2

Load Shells 2

Critical Eye 1

Decorations

[Element]/Handicraft

Critical III

Magazine/Expert

Notes

Magazine can be swapped for Razor Sharp depending on personal preference.

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Elemental Phial Focus (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Skills

[Element] Attack 3

Focus 3

Load Shells 2

Handicraft 2

Attack Boost 1

Decorations

[Element]/Handicraft

Focus/Handicraft

Magazine/Attack

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Endgame Armor Builds

Balanced

Skills

Weakness Exploit 5

Agitator 5

Maximum Might 3

Burst 3

Coalescence 1

Recovery Speed 1

Set bonuses

Super Recovery I

Ward of Wyveria

Armor

Zoh Shia β

Arkveld β

G. Arkveld β

Zoh Shia β

Mizutsune β

Decorations

Tenderizer x2

Chain x1

Mighty x3

Any small x4

Talisman

Challenger Charm II

(Agitator)

Ratings

Notes

Gives +75% affinity, +32 raw, +100 element, and +10% element when skill conditions are met. If using an elemental phial weapon, swap the talisman to Chain Charm to get Burst 5 instead of Agitator 5.

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Frenzy (Gore 4-set)

Skills

Weakness Exploit 5

Maximum Might 3

Antivirus 3

Constitution 3

Agitator 2

Evade Window 2

Burst 1

Coalescence 1

Flinch Free 1

Set bonuses

Black Eclipse II

Adrenaline

Armor

Gore β

Zoh Shia β

Gore β

Gore β

Gore β

Decorations

Tenderizer x3

Chain x1

Mighty x3

Sane x2

Any small x1

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +90% affinity, +31 raw, and +60 element when skill conditions are met & frenzy virus is overcome.

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Max Element (Non-dragon)

Skills

Burst 5

Agitator 5

Coalescence 3

Elemental Absorption 2

Antivirus 3

Evade Window 1

Flinch Free 1

Set bonuses

Black Eclipse I

Super Recovery I

Ward of Wyveria

Armor

Gore β

Zoh Shia β

Zoh Shia β

Zoh Shia β

Gore β

Decorations

Chain x3

Challenger x1

Phoenix x1

Sane x2

Any Small x2

Talisman

Chain Charm II

(Burst)

Ratings

Notes

Gives +40% affinity, +38 raw, +190 element, and +30% element when skill conditions are met & frenzy virus is overcome.

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Max Element (Dragon)

Skills

Burst 5

Coalescence 3

Convert Element 3

Antivirus 3

Elemental Absorption 2

Evade Window 2

Constitution 2

Agitator 1

Set bonuses

Black Eclipse I

Armor

Arkveld β

Gore β

Zoh Shia α

Gore α

Mizutsune β

Decorations

Chain x3

Challenger x1

Phoenix x2

Sane x2

Any small x1

Talisman

Convert Charm II

(Convert Element)

Ratings

Notes

Gives +28% affinity, +22 raw, +370 dragon element, and +30% element when skill conditions are met & frenzy virus is overcome. Only for dragon charge blades!

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Super Comfy

Skills

Weakness Exploit 5

Agitator 5

Recovery Speed 3

Maximum Might 2

Earplugs 2

Divine Blessing 2

Counterstrike 1

Coalescence 1

Burst 1

Elemental Absorption 1

Set bonuses

Super Recovery II

Ward of Wyveria

Armor

Zoh Shia β

Zoh Shia β

G. Arkveld β

Zoh Shia β

Zoh Shia β

Decorations

Tenderizer x1

Chain x1

Mighty x2

Earplugs x2

Protection x2

Recovery 1

Any small x1

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +65% affinity & +28 raw when skill conditions are met. Has great passive sustain from Recovery Speed and Super Recovery. Earplugs 2 is sufficient against most monsters, but you can drop 1 Burst or Maximum Might for the third level against monsters that require Earplugs 3.

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Support

Skills

Agitator 5

Wide Range 5

Earplugs 3

Speed Eating 3

Divine Blessing 3

Quick Sheathe 3

Recovery Up 2

Counterstrike 1

Peak Performance 1

Recovery Speed 1

Free Meal 1

Shock Absorber 1

Set bonuses

Super Recovery I

Armor

Zoh Shia β

Zoh Shia α

Uth Duna β

Suja α

Doshaguma β

Decorations

Challenger x2

Earplugs x3

Gobbler x3

Sheath x2

Friendship x1

Shockproof x1

Medicine x1

Talisman

Friendship Charm IV

(Wide Range)

Ratings

Notes

I made this for Critical Draw Greatsword but you could use it on anything if you want to be a stun and heal bot, actually pretty fun in multiplayer.

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Recommended Combinations

A balanced set with lots of level 1 decoration slots that is great for learning Charge Blade with

Weapon: any

Armor: Balanced

A more powerful set, but requires playing aggressively to manage frenzy virus

Weapon: Impact Savage Axe Focus (Artian)

Armor: Frenzy (Gore 4-set)

An elemental set for SAED spam

Weapon: Elemental Phial Focus (Artian)

Armor: Max Element (Non-dragon) or Max Element (Dragon)

Anti-Monster Builds

Anti-Zoh Shia (non-Artian)

Weapon

Bequeathed Enmity

(G. Ebony tree)

Weapon Skills

Dragon Attack 3

Offensive Guard 3

Load shells 2

Guard Up 1

Guard 1

Armor Skills

Burst 4

Convert Element 3

Coalescence 3

Earplugs 3

Antivirus 3

Fire Resistance 3

Constitution 3

Flinch Free 1

Set bonuses

Black Eclipse I

Armor

Arkveld β

Mizutsune β

Xu Wu β

Gore α

Gore β

Talisman

Convert Charm I or II

(Convert Element)

Weapon Decos

Dragon/Ironwall

Magazine II

Shield I

Armor Decos

Chain x3

Earplugs x2

Phoenix x3

Sane x1

Fire Res x3

Any small x1

Notes

A Dragon SAED build. This has 19 fire resistance so you need to eat the Veggies meal in your tent to get above 20 which will negate fireblight.

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Anti-Zoh Shia (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Weapon Skills

Dragon Attack 3

Focus 3

Load shells 2

Guard Up 1

Handicraft 1

Guard 1

Armor Skills

Burst 4

Convert Element 3

Coalescence 3

Earplugs 3

Antivirus 3

Fire Resistance 3

Constitution 3

Flinch Free 1

Set bonuses

Black Eclipse I

Armor

Arkveld β

Mizutsune β

Xu Wu β

Gore α

Gore β

Talisman

Convert Charm I or II

(Convert Element)

Weapon Decos

Dragon/Shield

Magazine/Ironwall

Focus/Handicraft

Armor Decos

Chain x3

Earplugs x2

Phoenix x3

Sane x1

Fire Res x3

Any small x1

Notes

A Dragon SAED build. This has 19 fire resistance so you need to eat the Veggies meal in your tent to get above 20 which will negate fireblight.

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Alternative Playstyles

Sword Only

Only recommended for elemental matchups. Charge your shield, charge your sword, then go to town on the monster and ignore hitlag after your sword starts glowing red. Watch this great run by delephantz or this run by HUN to see it in action.

Overcharge Blade (Sword Only)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Weapon Skills

[Element] Attack 3

Razor Sharp 3

Critical Element 3

Power Prolonger 3

Armor Skills

Weakness Exploit 5

Burst 5

Coalescence 3

Antivirus 3

Constitution 2

Divine Blessing 1

Flinch Free 1

Set bonuses

Black Eclipse I

Burst Boost I

Armor

G. Ebony β

Arkveld β

G. Ebony α

Gore β

Gore β

Talisman

Exploiter Charm II

(Weakness Exploit)

Weapon Decos

Razor Sharp/[Element]

Crit Elem/[Element]

Enhancer/[Element]

Armor Decos

Tenderizer x2

Chain x1

Phoenix x3

Sane x2

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Critical Draw

Critical Draw was buffed in Wilds to last for 3 seconds after your draw attack, allowing you to draw into Axe mode and use a second attack which also gets guaranteed 100% affinity. Frees up a ton of armor skills that would normally be used on affinity to get a ton of raw damage instead. Watch this run by me to see the proof of concept for the idea.

Critical Draw

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Paralysis or Blast type

Reinforcement Bonus

Attack Boost x4~5

Sharpness Boost x0~1

Weapon Skills

Critical Boost 3

Critical Draw 3

Rapid Morph 3

Slugger 1

Armor Skills

Burst 5

Agitator 5

Quick Sheathe 3

Earplugs 3

Divine Blessing 2

Set bonuses

Burst Boost II

Ward of Wyveria

Armor

G. Ebony β

Zoh Shia β

G. Ebony α

G. Ebony β

G. Ebony β

Talisman

Challenger Charm II

(Agitator)

Weapon Decos

Critical III

Draw III

Quickswitch/KO

Armor Decos

Challenger x1

Earplugs x2

Sheath x3

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Appendix

Element Increase Skills

Some skills' values may be specific to Charge Blade! I only tested with Charge Blades.

[Element] Attack

  • Level 1: add 40 to specified element
  • Level 2: multiply weapon base element by 110%, then add 50
  • Level 3: multiply weapon base element by 120%, then add 60

Coalescence

  • Duration: 30 seconds after a negative status is cured (includes frenzy)
  • Level 1: add 10% of weapon base element to all elements
  • Level 2: add 20% of weapon base element
  • Level 3: add 30% of weapon base element

Elemental Absorption

  • Duration: ? seconds after taking elemental damage with ? cooldown
  • Level 1: add 40 to all elements
  • Level 2: add 50
  • Level 3: add 60

Convert Element

  • Duration: ? seconds after taking elemental damage with ? cooldown
  • Level 1: add 80 to dragon element
  • Level 2: add 120
  • Level 3: add 180
  • Also grants an additional hit of dragon damage every once in a while

Burst

  • Duration: 3 seconds after dealing damage (does not stack, repeated hits refresh duration)
  • All levels: add 5 attack and 50 element to all elements
  • Level 1: after 5 hits without dropping the buff, increase to 8 attack and 60 element
  • Level 2: 5-hit buff changes to 10 attack and 80 element
  • Level 3: 5-hit buff changes to 12 attack and 100 element
  • Level 4: 5-hit buff changes to 15 attack and 120 element
  • Level 5: 5-hit buff changes to 18 attack and 140 element

Critical Element

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