Wilds Charge Blade Builds

Archived builds from pre-TU1

Update History

3/22/25

Added builds for the alternative playstyles (sword only and crit draw). Thanks to @kavithorne on Youtube for letting me know Rapid Morph is good for Crit Draw CB.

3/19/25

Removed Critical Element from weapon builds, replaced with Handicraft or Critical Boost as appropriate. Added Alternative Playstyles section.

3/11/25

Added new Super Comfy build. Removed Semi-Comfy build (the new Super Comfy is better). Added Blast as alternative type for Impact Artian CB.

3/10/25

Removed Flayer 5 builds (thanks to this comment). Replaced Frenzy Physical build (3 Dahaad) with Frenzy (4 Gore) and Frenzy (2 Fulgur) builds as Resuscitate was changed to not be active when frenzy is cured. Added recommended combinations section.

3/6/25

Added Max Element non-dragon and dragon versions. Added appendix with info about elemental increases. Modified Super Comfy build. Added visual ratings to armor sets.

3/4/25

Added two Burst 5 builds: Balanced (Burst 5), Frenzy Elemental

3/3/25

Changed Frenzy build to one using 3 Dahaad pieces for Resuscitate and renamed current one to Frenzy Alternate

3/2/25

Page created

FAQ

Which decorations are craftable?

All level 1 (small) decorations can be directly created at the melder, except for the Sane Jewel (Antivirus armor skill). After HR100, you can additionally craft all level 2 (medium) decorations, and the Sane Jewel. Level 3 decorations (including combination decorations) can only be obtained randomly from appraising orbs.

Why are weapon and armor builds split up?

In Wilds, skills (and decorations) are now categorized as either weapon or armor skills so switching weapon won't mess up your armor skills. There are still some considerations like overcapping affinity due to weapons possibly having different affinity but for the most part you can build them separately then mix and match.

Progression Builds

Low Rank

For low rank, don't worry too much about farming gear with good skills. I would just craft gear as needed to increase your defense and use the Ore, Bone, or Chatacabra weapon trees.

High Rank

High Rank HR10

Weapon

Bone Strongarm III

(Bone tree)

Skills

Load Shells 2

Attack Boost 1

Divine Blessing 3

Flayer 2

Weakness Exploit 2

Blight Resistance 1

Stun Resistance 1

Set bonuses

Decimator I

Armor

G. Arkveld (LR)

G. Arkveld (LR)

G. Rathalos (LR)

Hope α

G. Rathalos (LR)

Decorations

None

Talisman

Blessing Charm II

(Divine Blessing)

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High Rank HR20

Weapon

Bone Strongarm IV

(Bone tree)

Skills

Load Shells 2

Attack Boost 1

Divine Blessing 3

Maximum Might 3

Agitator 3

Burst 1

Stamina Surge 1

Coalescence 1

Set bonuses

Second Wind II

Armor

G. Fulgur β

G. Fulgur α

G. Fulgur α

G. Fulgur α

Conga β

Decorations

None

Talisman

Blessing Charm III

(Divine Blessing)

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Postgame HR41+ Comfy ver.

Weapon

Hard Bone Strongarm

(Bone tree)

Skills

Load Shells 2

Attack Boost 2

Flayer 5

Weakness Exploit 5

Partbreaker 2

Blight Resistance 2

Elemental Absorption 1

Set bonuses

Decimator II

Armor

G. Arkveld α

G. Arkveld α

G. Arkveld β

G. Arkveld β

G. Arkveld β

Decorations

None

Talisman

Exploiter Charm II

(Weakness Exploit)

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Postgame HR41+

Weapon

Hard Bone Strongarm

(Bone tree)

Skills

Load Shells 2

Attack Boost 2

Agitator 5

Weakness Exploit 5

Burst 2

Recovery Speed 1

Set bonuses

Binding Counter I

Armor

Dahaad α

Blango β

G. Arkveld β

Arkveld β

Dahaad β

Decorations

None

Talisman

Chain Charm II

(Burst)

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Best Endgame Charge Blades

These are not ranked in order, but Artian weapons are the strongest in their category.

Impact Phial (Savage axe focus)

Chrono Gear (Artian weapon)

Leidenskraft (Gore Magala tree)

Guardian Albathos (G. Rathalos tree)

Dear Lutemia (Rathian tree)

Arachnoscythe (Nerscylla tree)

Impact Phial (Phial damage focus)

Hard Bone Strongarm (Bone tree)

Element Phial (Fire)

Chrono Gear (Artian weapon), 300~500 element

Bardichion Blade (Rathalos tree), 350 element

Element Phial (Ice)

Chrono Gear (Artian weapon), 300~500 element

Element Phial (Water)

Chrono Gear (Artian weapon), 300~500 element

Valeroje-of-the-Waves (Uth Duna tree), 350 element

Element Phial (Thunder)

Chrono Gear (Artian weapon), 300~500 element

Element Phial (Dragon)

Chrono Gear (Artian weapon), 300~500 element

Bequeathed Enmity (G. Ebony tree), 350 element

Endgame Weapon Builds

Impact Savage Axe Focus (non-Artian)

Weapon

Leidenskraft

(Gore Magala tree)

Skills

Critical Boost 4

Load Shells 2

Decorations

Critical III

Magazine II

Critical I

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Impact Savage Axe Focus (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Paralysis or Blast type

Reinforcement Bonus

Attack Boost x3~4

Sharpness Boost x1~2

Skills

Critical Boost 3

Offensive Guard 3

Load Shells 2

Attack Boost 1

Handicraft 1

Decorations

Critical III

Magazine/Attack

Guardian/Handicraft

Notes

Guardian or Magazine can be swapped for a second Critical Boost, Rapid Morph or Focus depending on personal preference.

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Impact Phial Focus

Weapon

Hard Bone Strongarm

(Bone tree)

Skills

Artillery 3

Focus 3

Load Shells 2

Attack Boost 2

Slugger 1

Decorations

Focus/KO

Artillery II

Artillery I

Notes

Focus can be swapped for Rapid Morph or Offensive Guard depending on personal preference.

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Elemental (non-Artian)

Weapon

Bardichion Blade

Valeroje-of-the-Waves

Bequeathed Enmity

Skills

[Element] Attack 3

Load Shells 2

Handicraft 1

Critical Boost 1

Decorations

[Element]/Handicraft

Magazine II

Crit Boost I

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Elemental Savage Axe Focus (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Skills

[Element] Attack 3

Critical Boost 3

Handicraft 2

Load Shells 2

Critical Eye 1

Decorations

[Element]/Handicraft

Critical III

Magazine/Expert

Notes

Magazine can be swapped for Razor Sharp depending on personal preference.

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Elemental Phial Focus (Artian)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Skills

[Element] Attack 3

Focus 3

Load Shells 2

Handicraft 2

Attack Boost 1

Decorations

[Element]/Handicraft

Focus/Handicraft

Magazine/Attack

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Endgame Armor Builds

Balanced (Agitator 5)

Skills

Weakness Exploit 5

Agitator 5

Maximum Might 3

Burst 2

Recovery Speed 1

Set bonuses

Hasten Recovery I

Armor

G. Ebony β

Arkveld β

G. Arkveld β

Arkveld β

Dahaad β

Decorations

Challenger x1

Mighty x3

Any small x5

Talisman

Challenger Charm II

(Agitator)

Ratings

Notes

Gives +75% affinity, +30 raw, and +80 element when skill conditions are met.

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Balanced (Burst 5)

Skills

Weakness Exploit 5

Burst 5

Maximum Might 3

Agitator 2

Recovery Speed 1

Divine Blessing 1

Set bonuses

Hasten Recovery I

Burst Boost I

Armor

G. Ebony β

Arkveld β

G. Ebony α

Arkveld β

Dahaad β

Decorations

Burst x1

Mighty x3

Any small x2

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +65% affinity, +29 raw, and +140 element when skill conditions are met.

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Frenzy (Gore 4-set)

Skills

Weakness Exploit 5

Maximum Might 3

Antivirus 3

Constitution 3

Evade Window 2

Burst 1

Agitator 1

Coalescence 1

Flinch Free 1

Set bonuses

Black Eclipse II

Adrenaline

Armor

Gore β

Arkveld β

Gore β

Gore β

Gore β

Decorations

Tenderizer x2

Chain x1

Challenger x1

Mighty x3

Sane x2

Any medium x1

Any small x1

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +88% affinity, +27 raw, and +60 element when skill conditions are met & frenzy virus is overcome.

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Frenzy (Fulgur 2-set)

Skills

Weakness Exploit 5

Agitator 3

Maximum Might 3

Antivirus 3

Constitution 2

Burst 1

Flinch Free 1

Set bonuses

Black Eclipse I

Second Wind I

Armor

G. Fulgur β

Arkveld β

G. Fulgur α

Gore β

Gore β

Decorations

Tenderizer x2

Chain x1

Mighty x2

Sane x2

Any medium x1

Any small x1

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +92% affinity, +20 raw, and +60 element when skill conditions are met & frenzy virus is overcome. Fulgur's set makes Maximum Might much easier to upkeep.

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Frenzy Physical

Skills

Weakness Exploit 5

Agitator 4

Maximum Might 3

Antivirus 3

Constitution 2

Evade Window 2

Adaptability 1

Set bonuses

Black Eclipse I

Binding Counter I

Resuscitate

Armor

Dahaad β

Gore β

Dahaad β

Gore α

Dahaad β

Decorations

Tenderizer x3

Mighty x3

Sane x2

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +95% affinity & +26 raw (+51 when Binding Counter is active) when skill conditions are met & frenzy virus is overcome. Resuscitate is always active with this set.

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Frenzy (Burst 5)

Skills

Weakness Exploit 5

Burst 5

Maximum Might 3

Antivirus 3

Constitution 2

Divine Blessing 1

Flinch Free 1

Set bonuses

Black Eclipse I

Burst Boost I

Armor

G. Ebony β

Arkveld β

G. Ebony α

Gore β

Gore β

Decorations

Tenderizer x2

Chain x1

Mighty x3

Sane x2

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +85% affinity, +21 raw, and +140 element when skill conditions are met & frenzy virus is overcome. To increase phial damage at the cost of affinity, replace Mighty jewels with Phoenix (Coalescence).

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Max Element (Non-dragon)

Skills

Burst 5

Coalescence 3

Elemental Absorption 3

Antivirus 3

Weakness Exploit 2

Constitution 2

Evade Window 1

Divine Blessing 1

Flinch Free 1

Set bonuses

Black Eclipse I

Armor

Gore β

Arkveld α

G. Ebony β

Gore α

G. Arkveld α

Decorations

Chain x2

Phoenix x2

Sane x2

Any Small x1

Talisman

Chain Charm II

(Burst)

Ratings

Notes

Gives +35% affinity, +18 raw, +200 element, and +30% element when skill conditions are met & frenzy virus is overcome.

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Max Element (Dragon)

Skills

Burst 5

Coalescence 3

Convert Element 3

Elemental Absorption 2

Antivirus 3

Constitution 2

Evade Window 2

Divine Blessing 1

Quick Sheathe 1

Set bonuses

Black Eclipse I

Hasten Recovery I

Armor

Arkveld α

Gore β

Arkveld β

Gore β

Arkveld β

Decorations

Chain x3

Phoenix x3

Sane x3

Talisman

Chain Charm II

(Burst)

Ratings

Notes

Gives +25% affinity, +18 raw, +370 dragon element, and +30% element when skill conditions are met & frenzy virus is overcome. Only for dragon charge blades!

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Semi-comfy

Skills

Weakness Exploit 5

Agitator 5

Maximum Might 2

Burst 1

Flayer 1

Partbreaker 1

Set bonuses

Decimator I

Armor

G. Arkveld β

Arkveld β

G. Arkveld β

Blango β

Dahaad β

Decorations

Challenger x1

Chain x1

Mighty x2

Any small x6

Talisman

Exploiter Charm II

(Weakness Exploit)

Ratings

Notes

Gives +65% affinity, +28 raw, and +60 element when skill conditions are met. Comes with Decimator which heals 25 HP upon destroying a wound.

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Super Comfy

Skills

Agitator 5

Maximum Might 3

Weakness Exploit 3

Earplugs 3

Divine Blessing 3

Elemental Absorption 1

Set bonuses

Decimator I

Ward of Wyveria

Armor

Dahaad β

G. Ebony β

G. Arkveld β

Blango β

G. Arkveld β

Decorations

Mighty x3

Earplugs x2

Protection x3

Any small x3

Talisman

Challenger Charm II

(Agitator)

Ratings

Notes

Gives +60% affinity & +20 raw when skill conditions are met. Comes with Decimator which heals 25 HP upon destroying a wound, and Earplugs 3 to ignore roars!

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Super Comfy 2

Skills

Flayer 5

Weakness Exploit 5

Earplugs 3

Divine Blessing 3

Burst 1

Partbreaker 1

Elemental Absorption 1

Set bonuses

Decimator II

Armor

G. Arkveld β

Arkveld β

G. Arkveld β

G. Arkveld β

G. Arkveld β

Decorations

Tenderizer x1

Chain x1

Earplugs x3

Protection x3

Any small x3

Talisman

Chainblade Charm II

(Flayer)

Ratings

Notes

Turn off ears, turn off brain, spam wounds. Recommended to use with Rapid Morph 3 which increases the damage of successful Focus Strikes by 20%.

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Support

Skills

Agitator 5

Wide Range 5

Earplugs 3

Speed Eating 3

Divine Blessing 3

Quick Sheathe 3

Recovery Up 2

Counterstrike 1

Tremor Resistance 1

Shock Absorber 1

Set bonuses

None

Armor

Blango β

Damascus α

Udra β

Suja α

Dahaad α

Decorations

Challenger x1

Earplugs x3

Friendship x2

Gobbler x1

Sheath x3

Shockproof x1

Talisman

Challenger Charm II

(Agitator)

Ratings

Notes

I made this for Critical Draw Greatsword but you could use it on anything if you want to be a stun and heal bot, actually pretty fun in multiplayer.

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Recommended Combinations

A balanced set with lots of level 1 decoration slots that is great for learning Charge Blade with

Impact Savage Axe Focus (Artian) or Impact Savage Axe Focus (non-Artian)

+

Balanced (Agitator 5)

A more powerful set, but requires playing aggressively to manage frenzy virus

Impact Savage Axe Focus (Artian)

+

Frenzy (Gore 4-set)

An elemental set for Savage Axe style

Elemental Savage Axe Focus (Artian)

+

Frenzy (Burst 5)

An elemental set for SAED spam

Elemental Phial Focus (Artian)

+

Max Element (Non-dragon) or Max Element (dragon)

Alternative Playstyles

Sword Only

Only recommended for elemental matchups. Charge your shield, charge your sword, then go to town on the monster and ignore hitlag after your sword starts glowing red. Watch this great run by delephantz or this run by HUN to see it in action.

Overcharge Blade (Sword Only)

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Element type

Reinforcement Bonus

Element Boost x4

Sharpness Boost x1

Weapon Skills

[Element] Attack 3

Razor Sharp 3

Critical Element 3

Power Prolonger 3

Armor Skills

Weakness Exploit 5

Burst 5

Coalescence 3

Antivirus 3

Constitution 2

Divine Blessing 1

Flinch Free 1

Set bonuses

Black Eclipse I

Burst Boost I

Armor

G. Ebony β

Arkveld β

G. Ebony α

Gore β

Gore β

Talisman

Exploiter Charm II

(Weakness Exploit)

Weapon Decos

Razor Sharp/[Element]

Crit Elem/[Element]

Enhancer/[Element]

Armor Decos

Tenderizer x2

Chain x1

Phoenix x3

Sane x2

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Critical Draw

Critical Draw was buffed in Wilds to last for 3 seconds after your draw attack, allowing you to draw into Axe mode and use a second attack which also gets guaranteed 100% affinity. Frees up a ton of armor skills that would normally be used on affinity to get a ton of raw damage instead. Watch this run by me to see the proof of concept for the idea.

Critical Draw

Weapon

Chrono Gear

(Artian weapon)

Production Bonus

Attack Infusion x3

Paralysis or Blast type

Reinforcement Bonus

Attack Boost x4~5

Sharpness Boost x0~1

Weapon Skills

Critical Boost 3

Critical Draw 3

Rapid Morph 3

Slugger 1

Armor Skills

Burst 5

Agitator 4

Quick Sheathe 3

Earplugs 3

Divine Blessing 2

Any medium x1

Set bonuses

Burst Boost II

Ward of Wyveria

Armor

G. Ebony β

Blango β

G. Ebony α

G. Ebony β

G. Ebony β

Talisman

Challenger Charm II

(Agitator)

Weapon Decos

Critical III

Draw III

Quickswitch/KO

Armor Decos

Earplugs x2

Sheath x3

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Appendix

Element Increase Skills

Some skills' values may be specific to Charge Blade! I only tested with Charge Blades.

[Element] Attack

  • Level 1: add 40 to specified element
  • Level 2: multiply weapon base element by 110%, then add 50
  • Level 3: multiply weapon base element by 120%, then add 60

Coalescence

  • Duration: 30 seconds after a negative status is cured (includes frenzy)
  • Level 1: add 10% of weapon base element to all elements
  • Level 2: add 20% of weapon base element
  • Level 3: add 30% of weapon base element

Elemental Absorption

  • Duration: ? seconds after taking elemental damage with ? cooldown
  • Level 1: add 40 to all elements
  • Level 2: add 50
  • Level 3: add 60

Convert Element

  • Duration: ? seconds after taking elemental damage with ? cooldown
  • Level 1: add 80 to dragon element
  • Level 2: add 120
  • Level 3: add 180
  • Also grants an additional hit of dragon damage every once in a while

Burst

  • Duration: 3 seconds after dealing damage (does not stack, repeated hits refresh duration)
  • All levels: add 5 attack and 50 element to all elements
  • Level 1: after 5 hits without dropping the buff, increase to 8 attack and 60 element
  • Level 2: 5-hit buff changes to 10 attack and 80 element
  • Level 3: 5-hit buff changes to 12 attack and 100 element
  • Level 4: 5-hit buff changes to 15 attack and 120 element
  • Level 5: 5-hit buff changes to 18 attack and 140 element

Critical Element

🤷‍♀️

This article is up to date with Ver. 1.000.05.00 (Mar 10 2025)